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Command and conquer red alert 2 strategy
Command and conquer red alert 2 strategy








These planes will come back to the Airforce Command HQ to refill, and if no such structure is found after they fire their missiles, they will crash. Secondly, it allows for the creation of aircraft, with four pads available for jet planes like Harriers and Korean Black Eagles. Firstly, it provides radar, activating the radar display in your interface, provided your power isn’t low. The Airforce Command HQ has two critical functions.

command and conquer red alert 2 strategy

This structure must be placed entirely in water.Ĭost: $1000 | Power: -50 | Prerequisites: Ore Refinery All of your naval units, including Dolphins, are created and repaired at your Naval Shipyard. Your navy will play an important role both in protecting your base and in attacking the enemy position. The Allied War Factory is capable of creating one aircraft unit as well – the Nighthawk Transport.Ĭost: $1000 | Power: -25 | Prerequisites: Ore Refinery All ground vehicles are created at the War Factory, although many may require the addition of other buildings to allow for production. If you wish to build vehicles (and you will), you will need a War Factory. Many of your more powerful and effective structures and base defenses require the presence of a Barracks.Ĭost: $2000 | Power: -25 | Prerequisites: Ore Refinery, Barracks The creation of all infantry units from the basic GI to the advanced Chrono Legionnaire is performed at the Allied Barracks. Build more Miners and Ore Refineries to make more money.Ĭost: $500 | Power: -10 | Prerequisites: Power Plant

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Each Ore Refinery comes with a free Chrono Miner. This ore is then converted into credits, which you can use to purchase structures and units. A filled miner will return to the Refinery to dump its load of ore before returning to the field. That place is the Ore Refinery, a structure at the very heart of your economic operation. Your Chrono Miners need somewhere to take the ore they collect. They are physically weak and critically important, so keep them well-guarded.Ĭost: $2000 | Power: -50 | Prerequisites: Power Plant Power Plants put out a good deal of energy, but larger bases will require multiple Power Plants to operate effectively. To get them to operate at peak efficiency, you must provide them with power. While some of your buildings, like your Construction Yard, provide their own power, most do not. In many missions, you will start with a Construction Yard already in place, while in others you will begin with an MCV and must deploy it to begin building.Ĭost: $600 | Power: +200 | Prerequisites: none

command and conquer red alert 2 strategy

Because this building controls your ability to expand your base and acquire new technologies, the wise commander protects it at all costs and at all times. This structure is responsible for the creation of all other buildings in your base, from simple walls to the technologically-advanced Battle Labs and superweapons. The heart of every base is the Construction Yard. However, their ground units lack good armour.Ĭost: $3000 (MCV) | Power: 0 | Prerequisites: none They can not only gain information on the entire battlefield, but also deny their enemies information on their own bases. They have absolute dominance in the skies, and can make use of spies to disrupt enemy bases and even steal technologies. Their early ground units rely on speed, while their late game is notable for potent high-tech weaponry. This role is somewhat akin to that of the GLA's palace.The Allied army is a mixture of highly specialized units. Strategy centers may be deployed near the front line and act as a powerful base defense due to its access to the 'Bombardment' strategy, which gave it a long-range cannon to deal with enemy ground units. However, more than one strategy centers employing the same battle plan did not cause the bonuses they gave to 'stack'. This made it possible to combine the effects of the three battle plans available at the strategy center. If the strategy center was destroyed while a battle plan was active, the battle plan would be immediately cancelled and any bonuses conferred by it would be lost.Īlthough only one strategy center at a time could be built per general, capturing enemy strategy centers technically allowed a general to activate more than one battle plan.

command and conquer red alert 2 strategy

Switching from one battle plan to another caused all ground forces to re-adjust their equipment and to be thus immobilized for a few seconds. Whenever one of these battle plans was chosen, the location of the strategy center, as well as the activated battle plan, would be revealed to opposing generals.








Command and conquer red alert 2 strategy